[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Civilization 4
File Search





Civilization 4 Downloads > Mods > Mini-mods:
Trade Routes
Filename: traderoutes.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
1.33 MB
Chinese American
813
08-05-2006
Mods > Mini-mods


Average User Rating: 9
Number of Votes: 1
Related Files:
Latest 5 Mods > Mini-mods:
- Rhye's and Fall of Civilization + Next War
- Specialist Stacker Mod v0.8
- Favorite Religion v0.2
- European Middle Ages Resurrection
- Influence Driven War v1.1

Other Files by Chinese American:
  No Files Found!


 Current CIV4 patch 
1.61
Regular

 Current Warlords Patch 

 Civilization 4
 » Introduction
 » Features
 » Screenshots
 » System Requirements
 » File Search
 » Downloads
    - Maps
    - Media
    - Mods
    - Official
    - Skins
    - Utilities
    - Civ 4 Warlords
 » News Archive
 » PotD Archive




Trade Routes - File Description  


Description:
This mod increases the number of trade routes available and more:

Quote:
Summary:
1. Increased max trade routes to 16. [GlobalDefinesAlt.xml]
2. Trade Routes also give food and hammers. [Terrain/CIV4YieldInfos.xml]
3. Civic (Free Market) modified to provide increased trade yields. [GameInfo/CIV4CivicInfos.xml]
4. New leader traits that increase trade yields. [Civilizations/CIV4TraitInfos.xml]
5. New leaderheads that have new traits. [Civilizations/CIV4LeaderHeadInfos.xml]
6. New tech (automobile) to allow a new building (highway). [Technologies/CIV4TechInfos.xml]
7. New buildings, national wonders, world wonder, and team project that increase trade routes in cities. [Buildings/CIV4BuildingInfos.xml] [Buildings/CIV4BuildingClassInfos.xml]
8. New icons for tech and buildings. [Art/CIV4ArtDefines_Building.xml]
9. Variables changed for balance. [GlobalDefinesAlt.xml]
10. Complete and partial xml files to incorporate into your own mods.





Trade Routes - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Trade Routes!



Trade Routes - Readme  
Readme File:
Trade Routes MOD
Last Update: 25 July 2006

Summary:
1. Increased max trade routes to 16. [GlobalDefinesAlt.xml]
2. Trade Routes also give food and hammers. [Terrain/CIV4YieldInfos.xml]
3. Civic (Free Market) modified to provide increased trade yields. [GameInfo/CIV4CivicInfos.xml]
4. New leader traits that increase trade yields. [Civilizations/CIV4TraitInfos.xml]
5. New leaderheads that have new traits. [Civilizations/CIV4LeaderHeadInfos.xml]
6. New tech (automobile) to allow a new building (highway). [Technologies/CIV4TechInfos.xml]
7. New buildings, national wonders, world wonder, and team project that increase trade routes in cities. [Buildings/CIV4BuildingInfos.xml] [Buildings/CIV4BuildingClassInfos.xml]
8. New icons for tech and buildings. [Art/CIV4ArtDefines_Building.xml]
9. Variables changed for balance. [GlobalDefinesAlt.xml]
10. Complete and partial xml files to incorporate into your own mods.


Details:

Trade Routes now give 20% Food and 20% Hammers (in addition to 100% Commerce default). Not very useful unless you have new leader traits and/or the modified Free Market Civic. Only newly made leaderheads have the new traits.

In addition, several variables were modified:
- The max number of trade routes per city is increased to 16 (from 8).
- Our population trade modifier decreased from 5 to 1, and our population trade modifier increased from -10 to 20. This will benefit smaller cities and provide a less steep curve as population and trade routes increase so that the bonuses don't go out of control.
- Trade profit percent increased from 20 to 30 percent. Makes food and hammer bonus visible due to rounding down.
- Foreign trade modifier down from 150 to 100 percent. Less exploitative due to more trade routes. (Might have to do with harbors and coastal cities?)

3 New Leader Traits:
Culinary:
- +1 Food on Plots with 4 Food
- +10% Food from Trade Routes
- Double Production Speed of Granary, Grocer
Resourceful:
- +1 Hammer on Plots with 3 Hammer
- +20% Hammer from Trade Routes
- Double Production Speed of Forge, Factory
Investor:
- +1 Commerce on Plots with 4 Commerce
- +25% Commerce from Trade Routes
- Double Production Speed of Train Station, Highway

3 New Leaderheads

Iron Chef (Japan) = Culinary, Creative; Free Market
Pharaoh (Egypt) = Resourceful, Organized; Slavery
Pirates of the Caribbean (Spanish) = Investor, Aggressive; Police State

Free Market, Civic:
- Medium Upkeep
- +1 Trade Routes per City
- [Added] +10% Food, +20% Hammers, +25% Commerce from Trade Routes

1 New technology to research is Automobile.

Automobile:
Cost 6000 Beakers
Requires: Steel and Combustion
Buildings enabled: Highway
+1 Extra Moves for Land Units

6 New buildings, national and world wonders are Silk Road, Train Station, Transcontinental Railroad, Highway, Caravanserai, and Corporate Headquarters.
1 New team project is Monopoly.

Silk Road:
National Wonder (1 allowed)
Cost: 200 Hammers
Culture: +2
Great People: +1 Great Merchant
Requires: Horseback Riding, Horse
+2 Trade Routes
Can turn 2 Citizens into Merchant
City more likely to generate Great Merchant
Can only be Built on Renaissance and Earlier Starts
Builds +50% Faster with Gold
Builds +50% Faster with Silk
Builds +50% Faster with Silver
Obsolete with Gunpowder

Train Station:
Cost: 150 Hammers
Requires: Railroad
+1 Trade Routes
Can turn 1 Citizen into Engineer
Required (4) to Build Transcontinental Railroad

Transcontinental Railroad:
World Wonder (2 allowed)
National Wonder (1 allowed)
Cost: 1500 Hammers
Requires: Railroad
+1 Trade Routes in All Cities
+2 Free Engineer
Requires 4 Train Station
Double Production Speed with Iron

Highway:
Cost: 150 Hammers
Unhealthy: +1 Unhealth
Requires: Automobile
+1 Trade Routes
Can turn one Citizen into Engineer

Caravanserai:
National Wonder (1 allowed)
Can be moved like Palace
Cost: 80 Hammers
Great People: +1 Great Merchant
Requires: Animal Husbandry
+1 Trade Routes
Can turn 1 Citizen into Merchant
City more likely to generate Great Merchant
Obsolete with Corporation

Corporate Headquarters:
National Wonder (1 allowed)
Can be moved like Palace
Cost: 120 Hammers
Great People: +2 Great Merchant
Requires: Corporation
+1 Trade Routes
Can turn 1 Citizen into Merchant
City more likely to generate Great Merchant

Monopoly
Team Project (1 allowed)
Cost: 1500 Hammers
Requires: Industrialism
+1 Trade Routes in All Cities
+2 Free Merchant
Builds 50% Faster with Gold
Builds 50% Faster with Silver


Trade Routes - User Comments  

No File Comments have been added yet!



Posting of new comments has been disabled by the Administrator.

Be sure to check out our live and kicking Forums


 Latest Files
 » THROUGH THE AGES!
 » A new wolrd (v1)
 » Rhye's and Fall of C..
 » Civilization IV: Bey..
 » Civilization IV Beyo..
 » Civ 4: Beyond the Sw..
 » Civilization IV: War..
 » Civilization IV: Bey..
 » Civilization IV v1.7..
 » Civilization IV: Bey..

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.0373 seconds using 6 MySQL queries and 12 includes
Copyright © 2014 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & FileTrekker. Use of Civilization 4 Files materials is subject to certain Terms & Conditions.
TM & © 2014 Take-Two Interactive Software. All rights reserved. Civilization IV and related marks are trademarks of Take-Two Interactive Software, Inc