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The Gulf Coast
Filename: gulf_coast.zip


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429.78 KB
NickSD
566
11-30-2005
Scenarios


Average User Rating: 5
Number of Votes: 1
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1 Other Files by NickSD:
- Raw Gulf Coast Map


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The Gulf Coast - File Description  


Description:
When our story begins, the monarch most ardently supportive of colonization of his era, King Philip II of Spain, is expanding his control over the land Ponce de Leon dubbed "Florida." The Spanish crushed the French settlement Ft. Caroline and renamed it San Mateo (near present-day Jacksonville) and to head off French expansion, quickly founded St. Augustine (now the oldest permanent settlement in the New World) and Pensacola. Angry at Queen Elizabeth for refusing his hand in marriage (yes, that really happened), disestablishing Catholicism in England and rampant British piracy and encroachment on his territory, King Philip II regularly warred with English raiders from the new penal colony called "Georgia."
Will you play as Philip and make the Gulf Coast Spain's permanent foothold in the New World in the face of English and French opposition?

Will you play as France and hang on to and grow the booming Louisiana territory despite the threat of Spanish expansionism?

Can you handle contact with hostile natives, Alabama black bears and Florida panthers?

Will you play as Queen Elizabeth and keep England's "trade operation" in the South alive?

Meanwhile, some ragtag British colonists have broken from the English crown's control and have sailed in to spread the insurrection! Will you crush the insurgents, or lead them to control America?

Find out! Play "The Gulf Coast: Battlefield of the New World" Scenario



The Gulf Coast - File Download Options  

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The Gulf Coast - Readme  
Readme File:
This is a Standard size map, 72 x 55, designed for 4 civs only, meant to rewrite one of the most hotly contested struggles in the New World, the colonization of the Gulf coast states. Since all are disconnected from their homelands, scientific research will be nil, but every player has all the techs of the RENAISSANCE era.

View screenshot here: http://forums.civfanatics.com/attach...hmentid=104100

When our story begins, the monarch most ardently supportive of colonization of his era, King Philip II of Spain, is expanding his control over the land Ponce de Leon dubbed "Florida." The Spanish crushed the French settlement Ft. Caroline and renamed it San Mateo (near present-day Jacksonville) and to head off French expansion, quickly founded St. Augustine (now the oldest permanent settlement in the New World) and Pensacola. Angry at Queen Elizabeth for refusing his hand in marriage (yes, that really happened), disestablishing Catholicism in England and rampant British piracy and encroachment on his territory, King Philip II regularly warred with English raiders from the new penal colony called "Georgia."

Will you play as Philip and make the Gulf Coast Spain's permanent foothold in the New World in the face of English and French opposition?

Will you play as France and hang on to and grow the booming Louisiana territory despite the threat of Spanish expansionism?

Can you handle contact with hostile natives, Alabama black bears and Florida panthers?

Will you play as Queen Elizabeth and keep England's "trade operation" in the South alive?

Meanwhile, some ragtag British colonists have broken from the English crown's control and have sailed in to spread the insurrection! Will you crush the insurgents, or lead them to control America?

Find out! Play "The Gulf Coast: Battlefield of the New World" Scenario (by Nick).
Now available in version 2.0!

Updates include:

* by popular demand, I've added a range of hills throughout Florida. And most of the jungle has been replaced by forest.
* Future cities will have historically accurate names
* Creek Indian tribe (the famous Red Sticks) added as an unplayable enemy civilization. They have 4 cities but are far behind the European powers in technology.
* The Creek Indian leader is Chief Red Eagle. I made him using the Incan leaderhead and added "militant" to his AI.
* Added Creek polytheism to the scenario and made it the state religion of the Creek Indian tribe.
* Added Anglicanism to the scenario and made it the state religion of England.
* Added Puritanism to the scenario and gave it to the Americans. Though they have no state religion because they have Freedom of Religion, Puritanism is present in their city.
* Gave the Americans a city in Florida: Orlando.
* Added Catholicism to the scenario and made it the state religion of France and Spain.
* Disabled all other religions.
* The new religions have proper civilopedia entries.
* The scenario's Spanish leader King Philip II has been updated for historical accuracy. His traits are now spiritual and expansive, as he was the monarch most ardently supportive of colonization of his era, and so religious that he did all the manuevering and warring he could to ensure Catholic monarchies throughout Europe. He went to war with England over the Catholic vs. Protestant thing. His favorite civic is now Theocracy.
* Queen Elizabeth's favorite civic is now Hereditary Rule not Representation. She was a monarch after all.
* Emperor Napoleon's favorite civic is now Nationhood not Representation. He was a dictator after all.
* General Washington's favorite civic is now Freedom of Religion not Universal Suffrage (come on, in his time over half the citizens were not allowed to vote).
* The Americans now have a special, powerful cavalry unit named General Washington.
* All technological research has been disabled. This whole scenario will take place in the era of muskets and cannons.
* Added more black bears in Alabama.
* Added intro text box.
* Updated some of the diplomacy talk text (especially the "refuse to talk," "what do you think of X" and "declare war" dialogue) with fresh, colorful text. Check out King Philip's religious tirades.


Known issues:

* I used Firaxis' Greek World mod as a template to create this mod. All visible Greek World stuff was replaced except I wasn't able to get some of the old religions' buildings changed.
* Most but not all new buildings and religions will translate to other languages.
* Crash To Desktop - fixed November 26.
* Creek civ turns to rubble on startup - fixed November 26.


Download version 2.0


Download the mod required to run it

Enjoy!!!

Nick

PS
If you lose three settlements, you'll forever lose your foothold in the region!
MaxCityElimination=3


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