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Civilization 4 Downloads > Maps:
Earth (217x119) (Huge) (v1.1)
Filename: civ4_krearth_217x119_v1.1.zip


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109.21 KB
v1.1
kurt-roges
17006
03-21-2006
Maps


Average User Rating: 8.4
Number of Votes: 20
Related Files:
Latest 5 Maps:
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1 Other Files by kurt-roges:
- Earth Map - Huge 217x119


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Earth (217x119) (Huge) (v1.1) - File Description  


Description:
Here's a new version of the popular Kurt Roges's Earth map smile, a must download!



Earth (217x119) (Huge) (v1.1) - Readme  
Readme File:
changes:
- fixed Russian starting position
- fixed a problem where some Civs didn't start off with any techs
- added rivers to Australia (oops!)
- adjusted strength of some barbarian cities
- added a few more mountains
- added more water resources (thanks again for everyone's comments)
- minor forest and terrain updates


Map

I started off with a regular physical map, cropped it, ran it through the 'spherize' filter (vertical only) in Photoshop to squish the poles and enlarge the equatorial and temperate regions, then adjusted the aspect ratio so it matched that of the Earth map which shipped with Civ4 (124x68 tiles, or about 1.82:1). Downloaded kswoll's map maker (CFC thread here), and used the handy-dandy image trace feature to lay out continents and oceans.
Initial terrain types were placed with the help of the map at Blue Planet Biomes; rivers and elevation info were found at the University of Texas' Perry-Castañeda Library Map Collection. Resource placement and fine-tuning were done in WorldBuilder.

217x119 = 25823 tiles in this map, which makes it about three times larger than the regular Civ4 Earth map.

Civs

All 18 standard Civs are present. I would advise removing some before starting a game (by opening the WBS file in notepad and changing the 'PlayableCiv' parameter for each player from 1 to 0), or else your game will slow down really quickly.

Resources

Accurate mineral resources were placed with the help of mineral maps found on the USGS' Web site. Incidentally, I didn't come across a lot of stone on those maps so the Cement resource was used in its place.

All other resources (aka the edible ones) were either placed with the help of vegetation and land usage maps provided by the UT site, or dropped on the map more or less arbitrarily (fish).

Barbarians

Barbarian cities have authentic names and locations. Emphasis was given to barbarian placement which would stop some civs from expanding too quickly (Mongols), act as a partial buffer between two civs (Mali and Egypt, India and Persia), or simply to take up space and make it harder to land-grab (Australia, southern Africa).

I don't think there's too many single barb units running around, but the ample amount of unexplored and fog-of-war territory should take care of that, heh.

Known Issues

There's not a whole lot of fish or whales on the map; I couldn't find any good information on major breeding or fishing grounds. Also, I haven't tested too much with any civ that starts in the Americas so the Americans/Incas/Aztec might be excessively strong or weak.


Earth (217x119) (Huge) (v1.1) - File Download Options  
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Earth (217x119) (Huge) (v1.1) - User Comments  
The following comments are owned by the user that posted them. Civilization 4 Files is not responsible for their content.

Total comments: 5 | Last comment: 04-06-2009 at 18:11

 #1 - Posted by: zimmj002 (Member) on 02-19-2008 at 11:57
No Screenies?

 #2 - Posted by: Mallemasteren (Member) on 03-23-2008 at 08:09
looks awesome wink
Your fish problem could be fixed by looking at some major fishing cities, and placing fish according to that


 #3 - problem - Posted by: Cassu (Member) on 07-30-2008 at 10:40
anyone else experiencing problems with this map? for me all the cities and starting positions are messed up. london in egypt, paris where london should be, india where inca should be, japan in india etc dunno if it is the map or my comp but it needs to be fixed. if the maker would be so kind he could add atleast 1 warrior for each starting civ because they get wiped out way to quickly if you have aggressive barbarians on. thank you

 #4 - fixed - Posted by: Cassu (Member) on 07-30-2008 at 16:52
found out my problem, i started custom scenario and not load scenario and that caused the problems. Still something should be done about the barbarians because its hard to play when you are constantly under siege of barbarians frown

 #5 - Nice! - Posted by: Tab911 (Member) on 04-06-2009 at 18:11
Though it's slow at times (Real slow.) It's great to have a map that big. I give it Two Thumbs Up!big grin



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